From City of Hope
Revision as of 13:49, 15 January 2013 by OblivioMemoralia
- Iron Will
- When you are determined and your mind is set, nothing can divert you from your goals. You cannot be Dominated, and wraiths, mages and changelings using mental attacks against you gain an additional + 3 to their difficulties if you are aware of them and resisting. However, the additional mental defense costs you one Willpower per turn. Even if you are unaware of the attempt, anyone attempting to magically influence you must add + 1 to their difficulty.
- Moon Mad
- Seline has branded you with a madness that swells with her fullness and erupts during the full Moon, when she attains her furious state. In game terms, the Bastet character gains an additional +2 Rage during this phase of the Moon, or during visits to the Moon itself. This extra Rage makes him irritable under the best of circumstances, psychopathic under stress. He may have dreams just before every full Moon where he wanders a dead landscape with the blood of innocents & enemies alike on his claws. During waking hours, the character prowls angrily, exploding into violence at any real provocation. This is great if a battle is called for; disastrous if the moment requires a cool head and steady hands. People who can see auras notice that the mad cat's body blazes with hot-white fire; even mortals can tell that something's horrible wrong with that guy in the corner. Maybe now's not the best time to pester him. You, of course, would agree...