Azoth

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Introduction

Black Spiral Dancer by pokketmowse.jpg


"Is there ever really a good or evil? A right and wrong? The side you choose will always be the Good Guys while your foes are Bad Guys. Only the victors of conflict get to write who was just and who was morally mistaken. The soldiers in battle rarely understand the big picture and blindly fight the war they have been taught they should. Nearly all have forgotten the truth, the raw underlying fact, that the state of the current world is built upon. Those that do know have little hope of ever making change for the better in the face of those who do not. In the end, there are no winners. There are no good or bad guys. There is only sadness and loss of all beauty and balance that Could Have Been, lost to the fear and ignorance of those that did not care to listen or think."
― Azoth, Metis Theurge
Metis Black Spiral Dancers Theurge

How many people ever get to choose the circumstances of their birth?
Do you dare to wonder what your role truly is or should be?
Loyalty is only as good as your personal goals.
It is never too late to learn more.
Question your path.
Learn!
Act!

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Stereotypes
Shifters
Silver Fangs "Wait, let me get this straight. The Garou have a tribe like this and they call us inbred? Heh!"
Nuwisha "Damned hypocrites and bullies, laughing in the face of toppling balance while standing on knowledge that they blissfully ignore. Ask them about creation and the blame becomes apparent."

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Home
Azoth/Home

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Azoth
Batwolf BSD.png

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Overview
Name: Azoth
Race: Garou
Gender: Male
Breed: Metis
Auspice: Theurge
Tribe: Black Spiral Dancers
Faction: Wyrm
Demeanor: Guru
First Change: 03/21/2003
Height: 9' 2"

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RP Hooks
  • Natural Prophet
    • Azoth has the uncanny ability to 'see' signs, omens, patterns, and portents in all manner of things. He also tends to speak his mind about these signs, especially when they are telling of things to come that results in pain or failure. This isn't due to sadism so much as it simply is the way he works. If you need somebody to see or prophesize events, or even deliver clues to what the future holds, then he may be what you need for your story or tale, even if it's simply to set things in motion.
  • Spirit Affinity
    • Azoth is naturally gifted in dealing with spirits, even for a Theurge, and tends to have eyes and ears in many places. If one needs information of given events or details on past events he might be able to help you out. He tends to be in the know for all manner of things that others would have no way of knowing.
    • Do you play a Fomor possessed by a Bane or are otherwise related or connected to Banes? If so, there will be an unmistakable though hard to explain attraction to Azoth as if he were one of your own. This especially goes for any meetings or social dealings in the Umbra. If he speaks, you'll likely want to listen. But it goes both ways, too.

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