Character Generation/Gurahl

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Choose Concept, Breed, Tribe, Auspice (Arcas unless you take the Rip Van Winkle or Early Maturation merit), Nature and Demeanor

  • Attributes: 7/5/3
  • Abilities: 13/9/5
    • Forest Walkers: +1 Performance
    • Ice Stalkers: +1 Crafts
    • River Keepers: +1 Swimming
  • Backgrounds: 5
    • No Resources
    • Totem n/a (Bear's Marks automatically)
    • Mentor 1+ or Flaw: Abandoned Cub
  • Gifts: 3 (level 1, one each from Breed / Auspice / Gurahl groupings)
    • General: Fiddlefish, Healing Tongue, Ignore Wounds, Sense Wyrm, Sentinel's Warning, Nature's Plenty, Resist Toxin
    • Breed
      • Homid: Persuasion, Ursa's Light
      • Ursine: Heightened Senses, Voice of Woe
    • Auspice
      • Arcas: Open Seal, Walk Like a Man
      • Uzmati: Razor Claws, Ultimatum
      • Kojubat: Beast Speech, Stonesight
      • Kieh: Diagnose, Spirit Speech
      • Rishi: Befriend, Truth of Gaia
  • Renown: 4 (any)
    • Wyrm: replace Succor with Power, Honor with Infamy, Wisdom with Cunning
  • Rage: Homid = 3, Ursine = 4
  • Gnosis: Homid = 4, Ursine = 5
  • Willpower: 6
  • Rank: 1
    • You can choose to start at rank 0 instead, in which case you start with 0 renown and 0 gifts (gain the usual gifts free when you reach rank 1)

Freebies: 15

Freebie Costs:

  • Attributes: 5
  • Abilities: 2
  • Backgrounds: 1
  • Gifts (level 1): 7
  • Rage: 1
  • Gnosis: 2
  • Willpower: 1