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"We all have our time machines, don't we? Those that take us back are memories...And those that carry us forward, are dreams."

-- H.G. Wells, The Time Machine.

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RP Hooks

Things to Know...

  • The Lebbeus Woods Project: This airship is a work in progress. It is currently a bus sized floating junkyard intended to be a sort of Airship Triple A mechanic service for stranded vessels. Don't worry about it sullying your pretty skies. Its fatal flaw? A well crafted cloaking device that works a bit.. too well. Ever misplace a junkyard?
  • Silly Pronouns: Yea, you'll see shortly. It's all the same to Goblins. Charlie even has a habit of confusing the gender of others to many comical ends. Let's hope she offends you inadvertently; cause he doesn't mean it.


  • Tunnel Vision: Most nockers are adept at working under low light and in poor visibility conditions, but you have inherited a gift from the original goblin miners. You can see in absolute darkness as though it was daylight; you suffer no vision penalties under such conditions. You can also see better than most in fog, mist, and other situations where visibility is obscured. The difficulties of your Perception rolls are never increased by more than one when vision is obscured by fog or mist.
  • Winged: (4pt. Merit, Changeling: Second Edition, p. 164) You have beautiful wings, be they feathered bird's wings or batwings or colored butterfly wings. They are chimerical, but they need to be free, or they will subtract one die from Dexterity rolls. You may have to explain why you have cut slits in all your coats. If you have taken this as a Merit, you may indeed fly for short periods of time. This power works as any other use of Glamour when only Kithain are present, but will not work in the presence of mortals.

As the write up suggests the flavour of the wings is in the mind of the player. I offer then to you, this tale of how a Goblin Got its Wings. (optional background to follow, likely title-- 'Of Airships and Albatross')

  • Explanation: Charlie's mein has always had strange vestigial appendages, attached to her upper back. These two bony outcrops protrude almost a foot each; from either shoulder blade. The spines are covered in knobby red flesh and have no natural wings attached. Charlie though is capable of forging simple chimera with her birthrite to create an endless multitude of gossamer clockwork prothestics. She has always had an affinity for the seelie magic of clockwork devices. The prothestic wings come in a variety of colors and materials but are always chimerical in nature. They cost a point of glamour to use (each day that a pair is worn for flight) and operate via a multifarious collection of clockwork gears and sheer fabrics.


  • Curiosity
  • Addiction: Charlie drinks most days. Several times a week it is heavy. 'He' is a functioning alcoholic with a mild addiction. Regardless- he gets uncreative and cranky(-ier) when he goes too long without a nice strong drink.
  • Goblin Magnet: Goblins really like you and want to be your pal. They show up late at night and get into your tools while you're trying to work. They think it's uproariously funny when they tell the duchess that you think she has a face like a horse. Well she does! Things tend to explode around you. No matter how much you tell the goblins to furk of they just laugh and want to hang out with you all the more. On the bright side almost everyone else leaves you alone.
  • Troglodyte : Night, darkened rooms, candle light, caverns. All these are preferred to sunshine. Charlie can go out in the sunshine but usually wears his special mask(pictured below.) 'He' is a throwback to the original goblins and used to life underground. Bright lights bother and it's difficult for him to see in situations involving anything brighter than firelight. The difficulty of all Perception rolls based on sight are increased by two in situations involving sunlight. This difficulty is lowered by one if he wears dark glasses.

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"Familiar faces, worn out places..."


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Charlie Braylock



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"I live in the earth for a reason; she is the mother of invention."
Full Name: Captain Charlotte Beatrix Braylock
Kith: Nocker
Court: Seelie
Age: Twenty-Five
Date of Birth: November 23rd
Height/Build: 5'/Slim (App:2)
Birthplace: Deerhorn, Mississippi
Part-Time Job: Locksmith/Mechanic
Hobbies: Puzzles, cryptograms, clockwork, secrets.
Life-Work: Unravel every Mystery.
Languages: English.
Seelie: Alchemist.
Unseelie: Riddler.

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Notable Stats
Intelligence: Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png
Pilot: Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Gematria: Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Gremayre: Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Crafts: Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Gunsmithing: Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Dross: Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Treasure(Airship): Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png

Charlie has always displayed an affinity for cogs and clockwork.

Penny -- The Steam-powered Far-thing.

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