House Rules/Wraith

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House Rules

"Some men are alive simply because it is against the law to kill them."

-E. W. Howe


The Fog

There seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such:

The Fog - Some are not affected by the Fog: Innocent children, animals, the insane and certain of the other supernatural denizens of the World of Darkness. (pg. 240 WtO 2nd Edition as there is no Revised version)

  • Because the book doesn't state exactly which other supernatural denizens of the World of Darkness are immune to the Fog, staff has ruled that the following are immune:
    • All Wraiths/Risen (Obviously)
    • All Shifters
    • All Mages
    • All Vampires
    • All Changelings
    • All Demons
    • All Ghouls
    • Sorcerers with at least level 3 in any numina.
    • Psychics with at least level 3 in any numina.
    • All Possessed
    • All Kinfolk
    • All Kinain
    • Those with the merit: Spirit Sight


  • Argos
    • Cannot be used anywhere where the Tempest can't be easily accessed, including while Embodied, and in the Dreaming or Umbra. Argos 2 (Phantom Wings) may be an exception.
  • Outrage
    • Outrage 4 (Death's Touch): Interpret 'heat and extent of the fire' based on WtO page 234 (Sources of Injury -> Fire).
    • Outrage 5 (Obliviate) targets the soul as well as the body. Non-wraith supernaturals are treated the same as mortals.
  • Pandemonium
    • Pandemonium 1 (Weirdness) lasts for one turn per success and is limited to small hallucinations. Phantasm is broader in scope.
    • Pandemonium 4 (Foul Humour) can create one point of blood per two successes. Vampires can drink it, but it tastes awful.
  • Usury
    • Usury 2 (Charitable Trust) cannot heal aggravated damage. Moliate 2 (Sculpt) can, but is more expensive.
    • Usury 3 (Early Withdrawal) is unsoakable, but again cannot heal aggravated damage.