Like the Black Furies it holds under its wings, Pegasus is chiefly concerned with protecting sacred places. It comes to its packs as a winged horse with fire in its eyes, and it teaches them Gifts associated with travel and air. Because of the rivalry between the Black Furies and the Get of Fenris, Pegasus will never accept a pack with even one Get member. (WW:tA Rev, p 294)
Rage 2, Gnosis 4, Willpower 2
The Children of Pegasus can call upon an extra three Willpower points per story, and gain three dice in an Animal Ken dice pool. Each pack member gains two points of Honor Renown. Black Furies are well disposed toward the pack.
Ease Pain This charm allows the garou to ease a material creature's pain for a scene. It heals no damage, but soothes even the most terrible wounds. When the charm fades, the garou can use it again, spending one Gnosis each hour or so. If the garou departs, the pain returns. (Axis Mundi p 157)
Purify The garou can remove toxins from physical beings (such as Garou). The garou spends one Gnosis per health level to heal damage from poisons. An additional expenditure of two Gnosis flushes the poison from a being's system. (Axis Mundi p 158)
Kindle This charm gives thegarou the ability to kindle life's fragile spark wherever that potential exists. Thus garou with this ability may cause seeds to germinate, fertilization to occur, or fruit to grow on trees. This charm also allows the garou to kindle powerful emotions in other beings. At their most powerful, these emotions can blot out other emotions in the target for the duration of the scene or until the garou leaves. Spend 1 Gnosis and roll Gnosis vs the local Gauntlet, or vs the target's WP in the case of emotional kindling. (Axis Mundi p 157)
Must aid females of all species, young females in particular.
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