Difference between revisions of "Wraith"

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[[Category:Spheres]][[Category:Wraith]]
 
 
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[[File:Wraith.png|100px]]
[[File:Wraith.png|left|link=Setting]][[File:Wraith.png|right]]
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<br>'''<font style="color: #ffffff; font-family: Garamond; font-size: 46pt; text-shadow: #ffffff 0px 0px 16px">Wraith</font>'''<br><br>
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"Not Chen?"
<div style="text-left>
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"Gordon Bennet, ''yes'', Chen, ''everybody'', everybody's dead, Dave!"
<font style="color: #ffffff; font-family: Garamond; font-size: 14pt; text-shadow: #ffffff 0px 0px 8px">Ring around the rosies<br>a pocketful of posies<br>atishoo, atishoo<br>we all fall down<br></font><br><br>
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-''Red Dwarf''
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[[File:Wraith.png|100px]]
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</center>
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<div style="float: right; padding-left: 25px; padding-bottom: 25px">
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__TOC__
 
</div>
 
</div>
  
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With every beginning has to come an end. The constant struggle that we all fight in life to find some sort of meaning to it all, the hopes that something else beyond the afterlife is out there. Something greater than all this, even ourselves...faith, love, hate, passion. It seems to mean so much to us in life and afterwards, yes even afterwards it does carry over for us. Afterwards when all is said and done and you find yourself stuck with only your most deepest and darkest nightmares to face alone, warding off the ever encroaching pull of Oblivion... there once again you try to find meaning to it all.
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{{TOCleft}}
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<font style="color: #000000; font-size: 12pt;">
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To find safety for some, security or power for others, but we all make our dues somehow down here in these forbidden wastelands. This... place, this city has a long history of its own ghosts. We have many here. We've been here for quite some time, and we shall continue to thrive here in secret, keeping with our ways and to each his own. "California, the state of opportunity" holds true not only for the Quick, but for the Dead as well. Where will the Golden State find you?
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">W</font>ith every beginning has to come an end. The constant struggle that we all fight in life to find some sort of meaning to it all, the hopes that something else beyond the afterlife is out there. Something greater than all this, even ourselves...faith, love, hate, passion. It seems to mean so much to us in life and afterwards, yes even afterwards it does carry over for us. Afterwards when all is said and done and you find yourself stuck with only your most deepest and darkest nightmares to face alone, warding off the ever encroaching pull of Oblivion...there once again you try to find meaning to it all.
+
  
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">T</font>o find safety for some, security or power for others, but we all make our dues somehow down here in these forbidden wastelands. This...place, this city has a long history of it's own 'ghosts'. We have many here. We've been here for quite some time and we shall continue to thrive here in secret keeping with our ways and to each his own. California, the state of opportunity holds true not only for the Quick, but for the Dead as well. Where will the Golden State find you?
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{|
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</font>
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=Rules and Systems=
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* [[Books|Approved Books]]
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* [[Merits|Approved Merits]]
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* [[Arcanoi]]
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* [[Backgrounds#Wraith|Backgrounds]]
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* [[Character Generation/Wraith|Character generation]]
  
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=Setting=
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For some reason, possibly due to the enormous number of supernaturals in Prospect, the Shadowlands are weak here. Nihils open up all the time, and the tempest that rages over the oceans is always threatening to blow onto land. The hierarchy basically decided that it was only a matter of time before the whole place fell into the ocean, as it were, and cleared out, making Prospect a sort of wild west borderland.
! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Rules & Systems</font></h6>
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|-
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* '''[[Books|Approved Books]]'''
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* '''[[Merits|Approved Merits]]'''
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* '''[[Arcanoi]]'''
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* '''[[xxx|anything else?]]'''
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* '''[[Wraith/Backgrounds|Backgrounds]]'''
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|}
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|-
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! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Setting</font></h6>
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|-
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:- special landmarks -
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:- NPC's - See 'News' on the game.  
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|}
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Without the hierarchy to police the place, and with nihils much more common here than elsewhere, several groups stepped in to keep the specters under control. Some neighborhoods are ruled by gangs, literal gangs of renegades -- in many cases renegades who were part of the same gang, in the same neighborhood in life. One or two heretic priests, having fled here to escape persecution and set themselves up in whatever churches are around, have created sanctuaries. And doomslayers come looking to take on the mother lode of specters.
|-
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! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Current Plots</font></h6>
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|-
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*something happening soon
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|-
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! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Links</font></h6>
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* something happening here soon
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{| width="100%" cellpadding="2" cellspacing="5"
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|-
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! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Society</font></h6>
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* something here?
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{| width="100%" cellpadding="2" cellspacing="5"
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|-
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! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Character Generation</font></h6>
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<u>'''CG numbers'''  </u><br>
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* Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen.
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*Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later.
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* Arcanoi are the unique powers that wraiths possess. You have 5 dots to purchase Arcanoi.
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* Your character receives 7 background points to divide as you choose
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* You have 10 points to divvy up among your passions. For more on passions, see page 216
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* You have 10 points to assign to your Fetters, which can have a ratings from 1 to 5. Your passions and fetters can work together, for example, you can have the passion ‘Finish My Novel (determination) 5’ and the fetter ‘Incomplete Manuscript: 4’
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* Your initial pathos rating is 5 plus however many dots you have in the background memoriam.
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* Your base willpower is 5
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* The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 101).
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=Society=
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Most Restless are content to deal with their compatriots on a one-on-one basis, regardless of political affiliation. However, each faction has its fanatics and rabble-rousers.
  
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Major factions:
 +
* The '''Renegades''' are rebels, pitting themselves against any who would fence them in, be that Hierarchy, Heretics or other Renegades.
 +
* The '''Heretics''' are those who seek a higher state, perhaps in Transcendence, perhaps in the Far Shores, perhaps somewhere not yet known.
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* The '''Hierarchy''' claims its authority from the departed Charon. Its lords demand respect from all, and use the Legions to back up such requests.
  
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Outsiders:
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* The '''Guilds''' began as loose "colleges" among the dead to teach the wraithly arts of Arcanoi to those who used or wished to pursue mastery in them. Later, the Guilds evolved into political organizations of Freewraiths, existing outside of the Legions.
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* The '''Ferrymen''' were originally created and empowered by Charon in the heady days before the Stygian Republic, charged to see souls safely to the Far Shores and Transcendence. Now they travel the Byways and Shadowlands, bound on unknowable missions.
  
<u>'''Approval Tips'''</u><br>
 
Some tips on getting your character approved painlessly.
 
* Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
 
* Have a solid concept. Make sure your stats fit the concept you're going for.
 
* Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
 
* Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
 
* Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.
 
 
|}
 
|}
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=Events=
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{{:Wraith Events}}
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[[Category:Spheres]][[Category:Wraith]]

Revision as of 14:21, 30 August 2015

Wraith.png

"Not Chen?" "Gordon Bennet, yes, Chen, everybody, everybody's dead, Dave!" -Red Dwarf

Wraith.png

Contents

With every beginning has to come an end. The constant struggle that we all fight in life to find some sort of meaning to it all, the hopes that something else beyond the afterlife is out there. Something greater than all this, even ourselves...faith, love, hate, passion. It seems to mean so much to us in life and afterwards, yes even afterwards it does carry over for us. Afterwards when all is said and done and you find yourself stuck with only your most deepest and darkest nightmares to face alone, warding off the ever encroaching pull of Oblivion... there once again you try to find meaning to it all.

To find safety for some, security or power for others, but we all make our dues somehow down here in these forbidden wastelands. This... place, this city has a long history of its own ghosts. We have many here. We've been here for quite some time, and we shall continue to thrive here in secret, keeping with our ways and to each his own. "California, the state of opportunity" holds true not only for the Quick, but for the Dead as well. Where will the Golden State find you?

Rules and Systems

Setting

For some reason, possibly due to the enormous number of supernaturals in Prospect, the Shadowlands are weak here. Nihils open up all the time, and the tempest that rages over the oceans is always threatening to blow onto land. The hierarchy basically decided that it was only a matter of time before the whole place fell into the ocean, as it were, and cleared out, making Prospect a sort of wild west borderland.

Without the hierarchy to police the place, and with nihils much more common here than elsewhere, several groups stepped in to keep the specters under control. Some neighborhoods are ruled by gangs, literal gangs of renegades -- in many cases renegades who were part of the same gang, in the same neighborhood in life. One or two heretic priests, having fled here to escape persecution and set themselves up in whatever churches are around, have created sanctuaries. And doomslayers come looking to take on the mother lode of specters.

Society

Most Restless are content to deal with their compatriots on a one-on-one basis, regardless of political affiliation. However, each faction has its fanatics and rabble-rousers.

Major factions:

  • The Renegades are rebels, pitting themselves against any who would fence them in, be that Hierarchy, Heretics or other Renegades.
  • The Heretics are those who seek a higher state, perhaps in Transcendence, perhaps in the Far Shores, perhaps somewhere not yet known.
  • The Hierarchy claims its authority from the departed Charon. Its lords demand respect from all, and use the Legions to back up such requests.

Outsiders:

  • The Guilds began as loose "colleges" among the dead to teach the wraithly arts of Arcanoi to those who used or wished to pursue mastery in them. Later, the Guilds evolved into political organizations of Freewraiths, existing outside of the Legions.
  • The Ferrymen were originally created and empowered by Charon in the heady days before the Stygian Republic, charged to see souls safely to the Far Shores and Transcendence. Now they travel the Byways and Shadowlands, bound on unknowable missions.

Events

Ongoing Wraith Plots
Next Date Storyteller Name Description Logs
TBD Dead Eye TBD TBD TBD

Feel free to add your name here if you're interested in running one-shot PrP events.

  • Dead Eye - Plots and stories involving the Shadowlands, Tempest, Labyrinth, Far Shores, and the Skinlands. Also, always looking for new Wraith PCs to join my crew on the ghost ship, the Angel de Muerte.