Difference between revisions of "Wraith"

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[[Category:Wraith]]
 
 
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[[File:Wraith.png|100px]]
[[File:Wraith.png|left]][[File:Wraith.png|right]]
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<br>'''<font style="color: #000000; font-family: Garamond; font-size: 46pt; text-shadow: #674a4f 4px 2px 2px">Wraith</font>'''<br><br>
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He stood in the graveyard, hating. He walked through the world and yet could not taste nor smell of it. He heard, yes. The wind roared on his newly opened ears. But he was dead. Even though he walked he knew he was dead and should expect not too much of himself or this hateful living world. <br />
<div style="text-left>
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-Ray Bradbury, ''Pillar of Fire''
<font style="color: #000000; font-family: Garamond; font-size: 14pt; text-shadow: #674a4f 4px 2px 2px">Ring around the rosies<br>a pocketful of posies<br>atishoo, atishoo<br>we all fall down<br></font><br><br>
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[[File:Wraith.png|100px]]
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</center>
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<div style="float: right; padding-left: 25px; padding-bottom: 25px">
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__TOC__
 
</div>
 
</div>
  
|-
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With every beginning has to come an end. The constant struggle that we all fight in life to find some sort of meaning to it all, the hopes that something else beyond the afterlife is out there. Something greater than all this, even ourselves...faith, love, hate, passion. It seems to mean so much to us in life and afterwards, yes even afterwards it does carry over for us. Afterwards when all is said and done and you find yourself stuck with only your most deepest and darkest nightmares to face alone, warding off the ever encroaching pull of Oblivion... there once again you try to find meaning to it all.
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{{TOCleft}}
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<font style="color: #000000; font-size: 12pt;">
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To find safety for some, security or power for others, but we all make our dues somehow down here in these forbidden wastelands. This... place, this city has a long history of its own ghosts. We have many here. We've been here for quite some time, and we shall continue to thrive here in secret, keeping with our ways and to each his own. "California, the state of opportunity" holds true not only for the Quick, but for the Dead as well. Where will the Golden State find you?
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">W</font>ith every beginning has to come an end. The constant struggle that we all fight in life to find some sort of meaning to it all, the hopes that something else beyond the afterlife is out there. Something greater than all this, even ourselves...faith, love, hate, passion. It seems to mean so much to us in life and afterwards, yes even afterwards it does carry over for us. Afterwards when all is said and done and you find yourself stuck with only your most deepest and darkest nightmares to face alone, warding off the ever encroaching pull of Oblivion...there once again you try to find meaning to it all.
+
  
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">T</font>o find safety for some, security or power for others, but we all make our dues somehow down here in these forbidden wastelands. This...place, this city has a long history of it's own 'ghosts'. We have many here. We've been here for quite some time and we shall continue to thrive here in secret keeping with our ways and to each his own. California, the state of opportunity holds true not only for the Quick, but for the Dead as well. Where will the Golden State find you?
+
{|
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| style="vertical-align: top; width: 48%; padding-right: 25px" |
  
</font>
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=Rules and Systems=
|}
+
* [[Books|Approved Books]]
 +
* [[Merits|Approved Merits]]
 +
* [[Arcanoi]]
 +
* [[Backgrounds#Wraith|Backgrounds]]
 +
* [[Character Generation/Wraith|Character generation]]
 +
** [[Character Generation/Risen|Risen character generation]]
  
{| width="100%" cellpadding="2" cellspacing="5"
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=Setting=
|-
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For some reason, possibly due to the enormous number of supernaturals in Prospect, the Shadowlands are weak here. Nihils open up all the time, and the tempest that rages over the oceans is always threatening to blow onto land. The hierarchy basically decided that it was only a matter of time before the whole place fell into the ocean, as it were, and cleared out, making Prospect a sort of wild west borderland.
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Wraith Staff & Sphere</font></h6>
+
|-
+
|
+
* [[Sponge]] CO-Head Wiz, Arbitrator, Engineer
+
* [[Coyote]] CO-Head Wiz, Trickster
+
* [[Mouse]] XP Spends, Apps
+
* [[Rabbit]] Arbitrator
+
|}
+
{| width="100%" cellpadding="2" cellspacing="5"
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|-
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! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Rules & Systems</font></h6>
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|-
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|width="50%"|
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* '''[[Books|Approved Books]]'''
+
* '''[[Merits|Approved Merits]]'''
+
* '''[[xxx|anything else?]]'''
+
|}
+
{| width="100%" cellpadding="2" cellspacing="5"
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|-
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! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Setting</font></h6>
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|-
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|
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:- special landmarks -
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:- NPC's - See 'News' on the game.  
+
|}
+
  
{| width="100%" cellpadding="2" cellspacing="5"
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Without the hierarchy to police the place, and with nihils much more common here than elsewhere, several groups stepped in to keep the specters under control. Some neighborhoods are ruled by gangs, literal gangs of renegades -- in many cases renegades who were part of the same gang, in the same neighborhood in life. One or two heretic priests, having fled here to escape persecution and set themselves up in whatever churches are around, have created sanctuaries. And doomslayers come looking to take on the mother lode of specters.
|-
+
 
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Current Plots</font></h6>
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| style="vertical-align: top" |
|-
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|
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=Active PCs=
*something happening soon
+
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
|-
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<DynamicPageList>
|}
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  category=Wraith
{| width="100%" cellpadding="2" cellspacing="5"
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  category=Active PCs
|-
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  noresultsheader=''none''
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Links</font></h6>
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  ordermethod=categorysortkey
|-
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  order=ascending
|
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</DynamicPageList>
* something happening here soon
+
</div>
|}
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=Society=
{| width="100%" cellpadding="2" cellspacing="5"
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Most Restless are content to deal with their compatriots on a one-on-one basis, regardless of political affiliation. However, each faction has its fanatics and rabble-rousers.
|-
+
 
! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Society</font></h6>
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Major factions:
|-
+
* The '''Renegades''' are rebels, pitting themselves against any who would fence them in, be that Hierarchy, Heretics or other Renegades.
|width="50%"|
+
* The '''Heretics''' are those who seek a higher state, perhaps in Transcendence, perhaps in the Far Shores, perhaps somewhere not yet known.
* something here?
+
* The '''Hierarchy''' claims its authority from the departed Charon. Its lords demand respect from all, and use the Legions to back up such requests.
 +
 
 +
Outsiders:
 +
 
 +
* The '''Guilds''' began as loose "colleges" among the dead to teach the wraithly arts of Arcanoi to those who used or wished to pursue mastery in them. Later, the Guilds evolved into political organizations of Freewraiths, existing outside of the Legions.
 +
* The '''Ferrymen''' were originally created and empowered by Charon in the heady days before the Stygian Republic, charged to see souls safely to the Far Shores and Transcendence. Now they travel the Byways and Shadowlands, bound on unknowable missions.
  
 
|}
 
|}
{| width="100%" cellpadding="2" cellspacing="5"
 
|-
 
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Character Generation</font></h6>
 
|-
 
|
 
<u>'''CG numbers'''  </u><br>
 
* Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen.
 
*Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later.
 
* Your character receives 5 background points to divide as you choose
 
* You can allocate your character’s 3 starting faith points to the lore your character knows, and you may purchase more with freebie points.
 
* Your character starts with an automatic dot in each virtue: conscious, conviction, and courage. You receive 3 additional points to divide as you wish.
 
* You start with 3 faith, and can increase this with freebies
 
* A character’s beginning torment score is based on the house their character is in.
 
* Willpower is the sum of the two highest virtue points.
 
* The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 124).
 
* If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them.
 
  
 +
=Events=
 +
{{:Wraith Events}}
  
<u>'''Approval Tips'''</u><br>
+
[[Category:Spheres]][[Category:Wraith]]
Some tips on getting your character approved painlessly.
+
* Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
+
* Have a solid concept. Make sure your stats fit the concept you're going for.
+
* Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
+
* Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
+
* Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.
+
|}
+

Latest revision as of 20:05, 25 September 2015

Wraith.png

He stood in the graveyard, hating. He walked through the world and yet could not taste nor smell of it. He heard, yes. The wind roared on his newly opened ears. But he was dead. Even though he walked he knew he was dead and should expect not too much of himself or this hateful living world.
-Ray Bradbury, Pillar of Fire

Wraith.png

Contents

With every beginning has to come an end. The constant struggle that we all fight in life to find some sort of meaning to it all, the hopes that something else beyond the afterlife is out there. Something greater than all this, even ourselves...faith, love, hate, passion. It seems to mean so much to us in life and afterwards, yes even afterwards it does carry over for us. Afterwards when all is said and done and you find yourself stuck with only your most deepest and darkest nightmares to face alone, warding off the ever encroaching pull of Oblivion... there once again you try to find meaning to it all.

To find safety for some, security or power for others, but we all make our dues somehow down here in these forbidden wastelands. This... place, this city has a long history of its own ghosts. We have many here. We've been here for quite some time, and we shall continue to thrive here in secret, keeping with our ways and to each his own. "California, the state of opportunity" holds true not only for the Quick, but for the Dead as well. Where will the Golden State find you?

Rules and Systems

Setting

For some reason, possibly due to the enormous number of supernaturals in Prospect, the Shadowlands are weak here. Nihils open up all the time, and the tempest that rages over the oceans is always threatening to blow onto land. The hierarchy basically decided that it was only a matter of time before the whole place fell into the ocean, as it were, and cleared out, making Prospect a sort of wild west borderland.

Without the hierarchy to police the place, and with nihils much more common here than elsewhere, several groups stepped in to keep the specters under control. Some neighborhoods are ruled by gangs, literal gangs of renegades -- in many cases renegades who were part of the same gang, in the same neighborhood in life. One or two heretic priests, having fled here to escape persecution and set themselves up in whatever churches are around, have created sanctuaries. And doomslayers come looking to take on the mother lode of specters.

Active PCs

Society

Most Restless are content to deal with their compatriots on a one-on-one basis, regardless of political affiliation. However, each faction has its fanatics and rabble-rousers.

Major factions:

  • The Renegades are rebels, pitting themselves against any who would fence them in, be that Hierarchy, Heretics or other Renegades.
  • The Heretics are those who seek a higher state, perhaps in Transcendence, perhaps in the Far Shores, perhaps somewhere not yet known.
  • The Hierarchy claims its authority from the departed Charon. Its lords demand respect from all, and use the Legions to back up such requests.

Outsiders:

  • The Guilds began as loose "colleges" among the dead to teach the wraithly arts of Arcanoi to those who used or wished to pursue mastery in them. Later, the Guilds evolved into political organizations of Freewraiths, existing outside of the Legions.
  • The Ferrymen were originally created and empowered by Charon in the heady days before the Stygian Republic, charged to see souls safely to the Far Shores and Transcendence. Now they travel the Byways and Shadowlands, bound on unknowable missions.

Events

Ongoing Wraith Plots
Next Date Storyteller Name Description Logs
TBD Dead Eye TBD TBD TBD

Feel free to add your name here if you're interested in running one-shot PrP events.

  • Dead Eye - Plots and stories involving the Shadowlands, Tempest, Labyrinth, Far Shores, and the Skinlands. Also, always looking for new Wraith PCs to join my crew on the ghost ship, the Angel de Muerte.